Let users explore
Support purposeful navigation, inspection or configuration rather than a passive sequence.
Solutions
Real-Time Interactive 3D
Programmatic designs and engineers interactive 3D for browsers, presentations and immersive environments. We connect optimized assets, interface design, configuration logic and measurable performance so the experience remains useful beyond the initial visual demo.
Inside the delivery
Prove the riskiest asset, device and interaction assumptions early, then build the complete experience against explicit performance and acceptance budgets.
Map user tasks, target devices, access model, integrations, content ownership and measurable experience requirements.
Output
Experience specification and platform decision
Test representative geometry, materials, loading and the hardest interaction on the weakest supported device.
Output
Technical prototype and asset budget
Implement optimized assets, controls, state, interface, integrations, analytics and fallback behavior.
Output
Complete review candidate
Test devices, performance, accessibility, analytics and update procedures before release and handover.
Output
Accepted release and operating documentation
Controls across the workflow
Before you commit
Use real-time 3D when users must navigate, inspect or configure a product or space and those interactions create value beyond still imagery, video or fixed panoramas.
Reference worksheet only. Your signed proposal and statement of work define the engagement.
Overview
Once users can navigate, configure or inspect a model, the work includes interaction design, application state, asset delivery, performance, analytics, accessibility and fallback behavior. We begin with user tasks and target devices, choose a suitable browser or engine architecture, then set measurable budgets for geometry, textures, loading and frame behavior.
What changes
Support purposeful navigation, inspection or configuration rather than a passive sequence.
Treat variants, prices, labels or calls to action as application behavior with explicit state and rules.
Set asset and performance budgets around the browsers, screens or hardware the audience will use.
Define asset updates, content ownership, analytics and fallback behavior as part of delivery.
Capabilities
Strategy matters only if the implementation holds up. These are the technical and operational capabilities we bring into the engagement.
Connect product geometry, options and interface behavior around defined commercial or review tasks.
Deliver responsive interactive experiences through WebGL when broad access and web integration matter.
Use Unreal Engine or Unity when visual fidelity, platform targets or experience requirements justify them.
Combine 3D with the product disciplines required for reliable delivery.
Comparison
| Delivery path | Strong fit | Important trade-off |
|---|---|---|
| Browser WebGL | Immediate access, website integration and broad device reach | Visual complexity must fit browser and mobile budgets |
| Unreal Engine | High-fidelity dedicated visualization and immersive production | Deployment, hardware and application operations need planning |
| Unity | Cross-platform interactive applications and selected AR/VR use cases | Project architecture and rendering approach must match the target |
| Pre-rendered media | Maximum authored visual control with simple playback | Users cannot freely navigate or configure the subject |
Scroll horizontally to view the full comparison on smaller screens.
Pricing
Scope depends on user journeys, number of assets and options, source-model readiness, target devices, visual fidelity, interaction rules, integrations, content management, analytics and ongoing updates. A representative technical prototype is appropriate when the riskiest device or asset assumption is not yet proven.
A bounded scene or configurator with defined users, options, devices and acceptance criteria.
A maintained application and asset workflow supporting multiple products, properties or releases.
Frequently asked questions
Real-time 3D rendering generates frames as a user navigates or changes an experience, allowing interactive movement, inspection or configuration rather than playing only pre-rendered images or video.
It is an application that lets users view a 3D subject and select permitted options such as colours, materials, components or environments while the interface maintains configuration rules and state.
The choice depends on access, target devices, required fidelity, interaction complexity, integrations, team skills and deployment model. A browser is often best for reach; dedicated engines may fit richer or device-specific experiences.
It can be a source, but browser delivery usually requires geometry reduction, texture planning, material conversion, progressive loading and device testing. Production assets should not be shipped unchanged by default.
Relevant measures include initial and progressive loading, frame stability, memory, interaction latency, asset size, device temperature where applicable, failure behavior and completion of the intended user task.
Yes, when interface, identity, analytics, product data, configuration rules, enquiry flow and content-security requirements are included in the application architecture rather than added after the viewer is complete.
Related
Service
Service
Service
Use case
Resource
Comparison
Service
Service
Service
Service
Start a conversation
Share the model, audience, required interactions, device range, integrations and update needs. We will identify the riskiest assumptions and a practical prototype boundary.