Product and flow design
Work out what the screen is for and what the user is trying to finish, before deciding what it looks like.
- Task and flow mapping
- Information architecture
- Wireframes and prototypes
- Usability review
Solutions
UI/UX Design
Product design delivered alongside engineering: flows, states, and a component library that maps to the code, so the built interface matches the design without a translation layer.
Inside the delivery
Map critical journeys, decision points and accessibility needs with available research. The flow below shows the main delivery stages and the evidence produced at each step.
Map critical journeys, decision points and accessibility needs with available research.
Output
Journey maps and experience priorities
Prototype navigation, information hierarchy and task flows before refining visual detail.
Output
Wireframes and interactive prototype
Define reusable components with loading, empty, error and permission states.
Output
UI system and annotated screen designs
Review representative tasks with users where available and resolve implementation questions with engineers.
Output
Usability findings and design handoff specifications
Controls across the workflow
Before you commit
Overview
Most interface problems in business software are not aesthetic. They are the empty state, the error, the partially loaded table, the permission the user does not have, and the screen at 200 rows instead of five. We design the flow and those states together with the engineering team, as components that map to what will actually be built.
Capabilities
Select the work that addresses your constraint. Responsibilities and acceptance criteria are agreed before delivery.
Work out what the screen is for and what the user is trying to finish, before deciding what it looks like.
Specify the whole surface, including the conditions that only appear in production.
Give the team a shared vocabulary of tokens and components so the interface stays coherent as more people build on it.
Treat accessibility as a design requirement with a testable definition rather than as a compliance exercise at the end.
Integrations
Tools are chosen around your existing systems, access requirements and operating constraints.
Frequently asked questions
No. The useful handover includes interaction rules, responsive behavior, states and reusable components. User testing depth depends on participant access and the questions the design needs to resolve.
No. This is product and interface design for software being built: flows, screens, states, and design systems. Where brand direction already exists we work within it, and where it does not we would recommend a brand specialist rather than improvising one.
That is how we prefer to run it. Design working one increment ahead of the build, reviewing implemented screens as they land, avoids the large up-front specification that stops matching reality after the second sprint.
Yes, and it is usually cheaper than starting again. The first task is checking whether the system as documented matches the components actually in the codebase, since the two commonly diverge.
Flows, screens including their states, a component library with defined variants and tokens, accessibility criteria, and usage documentation. The intent is that your engineers can build new screens without needing us for each one.
As a design requirement with testable criteria: contrast, focus order, keyboard operation, and labeling are decided during design and checked against the build, rather than being audited after release when changes are expensive.
User goals, product flows, brand assets, existing research, technical constraints and access to representative users.
The agreed delivery includes usability findings and design handoff specifications. Review representative tasks with users where available and resolve implementation questions with engineers.
We review the available inputs before estimating: User goals, product flows, brand assets, existing research, technical constraints and access to representative users. The proposal identifies dependencies, review milestones and excluded work; the scope determines the schedule.
Start a conversation
Share your current situation and the constraint you need to resolve. We will use the discovery inputs above to define a practical scope for UI/UX Design.